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Corven

Corven

MarksmanLegendaryPiercing damageThe Star Piercers

Skills

TalentTalent

When deployed, summons Ricochet Round. Every 20 sec, Basic ATK is replaced by Aimed Shot. Aimed Shot inflicts Gear Jam on the target. Increases the hero's and Ricochet Rounds' DMG against targets inflicted with Gear Jam by 15%.

Ricochet RoundRicochet RoundInherits 100% of the master's attributes. Only attacks targets inflicted with Gear Jam, dealing 170% DMG and bouncing to 1 random target within a radius of 2 tile(s). Each attack bounces up to 3 time(s), and the attack has a Cooldown of 8 sec.Aimed ShotAimed ShotDeals 360% DMG to the target with the highest current HP on the field.Gear JamGear JamWhenever it is successfully inflicted or refreshed, the bearer suffers from 25% DEF Reduction. (Takes effect only when stronger than the current buff/debuff on the same attribute.)
P. ATKBasicRange: 3x4

Deals 100% DMG to 1 enemy, prioritizing airborne units.

Skill upgrades
  • Lv. 2DMG +5%
  • Lv. 3DMG +5%
  • Lv. 4DMG +5%
  • Lv. 5DMG +5%
Deadeye ScopePassive

Increases DMG against airborne units by 10%. When Ricochet Round hits an airborne unit, reduces the Cooldown of its attack by 2 sec. This Cooldown Reduction effect can be triggered up to 2 time(s) per Ricochet Round attack.

Skill upgrades
  • Lv. 2Anti-Air DMG Increase +2%
  • Lv. 3Anti-Air DMG Increase +2%
  • Lv. 4Anti-Air DMG Increase +2%
  • Lv. 5Anti-Air DMG Increase +4%
Mechanical PrecisionPassive

Ricochet Round and Aimed Shot ignore 10% of the target's DEF when dealing DMG.

Skill upgrades
  • Lv. 2DEF Penetration +2%
  • Lv. 3DEF Penetration +2%
  • Lv. 4DEF Penetration +2%
  • Lv. 5DEF Penetration +4%
Craftsman's SpiritUltimateRage 900 · Start 500Duration 15sManualRange: 3x4

Upon activation, reduces ATK Interval by 30%, shortens Aimed Shots' Cooldown by 10 sec, and it additionally ignores 30% DEF. During the skill, if there are no targets in range, Basic ATK can attack Elites or Bosses outside the range.

Skill upgrades
  • Lv. 2ATK Interval Reduction +10%
  • Lv. 3ATK Interval Reduction +10%
  • Lv. 4Effect Duration +5 sec
  • Lv. 5Skill Cost -100

Awakenings

A1Deals more DMG to enemies the farther they are from the hero, increasing by 2% per tile, up to an increase of 20%.
A2ATK +300.
A3When the number of Elites or Bosses on the field is 2 or more, Aimed Shot fires at 2 different targets in succession, and the Talent's DMG IncreaseDMG IncreaseDMG +X (Takes effect only when stronger than the current buff/debuff on the same attribute.) effect against targets inflicted with Gear Jam increases to 25%.
A4If Ricochet Round still has remaining bounce counts and there are no targets within its bounce range, it can bounce to another target on the field inflicted with Gear Jam. Can be triggered up to 1 time(s) per attack.
A5Each time Ricochet Round attacks, increases the hero's and its ATK by 5% for 8 sec, stacking up to 3 time(s).